370: Ground breaking heavy boots. [Minecraft Map Making]
Ep370: Big boots that clang as you jump and can break cracked bricks when you jump on them.
00:00 Intro
01:20 Setup
02:00 Give boots
03:25 Controller
20:50 Waffling
Version: 1.21
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add has_jumped custom:jump
CUA: scoreboard objectives add lifetime dummy
Give Boots:
IUN: give @p iron_boots[item_name='"Heavy Boots"',custom_data={boots:heavy}]
Controller:
RUA: execute as @a[scores={has_jumped=1..}] at @s if items entity @s armor.feet iron_boots[minecraft:custom_data~{boots:heavy}]
if predicate {condition: 'minecraft:inverted', term: {condition: 'minecraft:entity_properties', entity: this, predicate: {stepping_on: {block: {blocks: 'minecraft:air'}}}}}
run summon armor_stand ~ ~ ~ {Silent:0b, Invisible:true, FallDistance:100, Tags:["particle_origin"], Silent:true}
CCA: scoreboard players reset @a[scores={has_jumped=1..}] has_jumped
CUA: scoreboard players add @e[type=armor_stand, tag=particle_origin] lifetime 1
CUA: kill @e[type=armor_stand, tag=particle_origin, scores={lifetime=3..}]
CUA: execute at @e[type=armor_stand, tag=particle_origin, scores={lifetime=1}] run playsound block.anvil.place block @a ~ ~-0.5 ~ 0.1 0.3 0
CUA: execute at @e[type=armor_stand, tag=particle_origin, scores={lifetime=1}] if block ~ ~-0.5 ~ cracked_stone_bricks run setblock ~ ~-0.5 ~ air
CCA: execute at @e[type=armor_stand, tag=particle_origin, scores={lifetime=1}] align xyz run particle block{block_state:"cracked_stone_bricks"} ~0.5 ~-0.5 ~0.5 0.2 0.2 0.2 0 50
CUA: execute as @a if items entity @s armor.feet iron_boots[minecraft:custom_data~{boots:heavy}] run effect give @s slowness 2 2 true
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