3D Audio in Godot with Audio Occlusion

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Published on ● Video Link: https://www.youtube.com/watch?v=YFKLTgnHYq0



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In this video we look at how to setup 3D audio in the Godot game engine, specifically Audio Occlusion. We do this in two ways, first we use the incredibly easy to use Godot Audio Occlusion plugin from Ovani Sound (currently on sale, link below). Second, we use a free and open-source solution called Giga Audio, which also has the ability to define 3D audio regions and depth base audio regions, which we also cover in this video.

GFS Link : https://gamefromscratch.com/godot-3d-audio-audio-occlusion/
Ovani Bundle Link : https://ovanisound.com/products/spring-bundle-sale-audio-arsenal?ta_aff=3KHB6B99MO

Using the above link helps support GFS (and thanks so much if you do!)
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