3d Character Sculpt "Bagnata" by ParallaxCreates

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Published on ● Video Link: https://www.youtube.com/watch?v=F-MRVQFTRHs



Category:
Let's Play
Duration: 59:05
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Hi! I've been holding onto this footage of how I created "Bagnata" for almost 6 months now. I've progressed a lot since then in terms of how I sculpt my characters now. But, she's one of my favorite characters so I still want to share her creation process.

In this video I use a base female mesh to sculpt upon which is pretty common but there's always room for improvement and the need to continue learning. So I've been learning to create the base mesh as well. I recently taught myself how to create proper video game compatible hair with Maya's xGen of which I'll be sharing via one of my next videos too. So subscribe for that and hit notifications.

I've shifted away from developing 3d Assets for Daz Studio since it's just too niche of a market and the workflows for their characters are not the same that the video game industry uses. I was recently accepted as vendor in the Unreal Marketplace which is why I am focusing on my models being compatible for video games. My 3d Jewelry, 3d Clothing, 3d Weapons and 3d Props are already game ready in terms of geometry, PBR textures and rigging. It's only characters and hair that I am relearning at the moment.

Thanks and stay tuned!

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3d jewelry
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