3D Coat Tutorial - Getting Started with Texturing , Baking AO, Lighting, and Curvature

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3d Coat Tutorial Getting Started with Texturing , Baking AO, Lighting, and Curvature

This video covers how to bake an Ambient Occlusion, Lighting, and a Curvature map. This helps create a base texture that can be used to create hand painted textures.

Original Concept by : FirstKeeper


Download Resources at : http://3dextrude.weebly.com/download-files.html

Learn the Fundamentals of 3D Modeling here : http://3dextrude.weebly.com/store/p3/Autodesk_Maya_-_An_Introduction_to_3D_Modeling_%28_Digital_eBook%29.html

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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Perspectives Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/







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