[3D] PokePark 2 - Wonders Beyond (Full Game Playthrough)

[3D] PokePark 2 - Wonders Beyond (Full Game Playthrough)

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Published on ● Video Link: https://www.youtube.com/watch?v=kUHh57qjxxQ



Category:
Let's Play
Duration: 6:05:04
498 views
6


This video was re-uploaded because the original video was stuck processing at 360p even though on the dashboard it says it's fully processed.

This was played in Dolphin using a Stereoscopic 3D mode. Parts of the UI are messed up due to the 3D effect Dolphin uses.

I was originally going to do a playthrough of this on a real Wii using an MClassic with Wii2HDMI, but then I discovered Dolphin had a 3D mode and the MClassic's graphics enhancements weren't as good as I hoped for that game.

Also I should note the known issues:
1.At the beginning Dolphin outputs a log to the console and it only shows on the left eye. This is due to the way Dolphin works as for some reason it outputs the logs on the left side and if you're using Stereoscopic like I was it won't show on both screens.
2.Most of the time when I paused the game it would lag slightly and slow the game down.
3.I was recording in around 1080p, Dolphin stretched the horizontal axis down to half of 1080p and I decided to stretch it back up to full 1080p for both images to preserve the aspect ratio the game was running at. It still looks fine on my monitor this way with a single side from the recorded video.
4.I spliced out some of the blank screens in recording at the beginning and end of each play session and spliced them together, as well as this, I decided to add a funny joke screen at the beginning using Custom Textures I had on my old hard drive at the last minute since Dolphin can do that, and showed the full opening intro rather than pressing 2 to start the game immediately like I did originally.
5.Some cutscenes in this game are pre-rendered, which is why they aren't in 3D or HD.

In full, the canvas resolution is 3840x1080. The game is running at 3x Native on a 6GB GTX 1060 SC, the CPU is an i7-6700k overclocked to 4.2Ghz, and the game is being played off of a Crucial 2TB SSD. The PC is also maxed out at 32GB of RAM on an Alienware X51 R3.

Additional notes:
Despite the joke at the beginning, I actually did use a real Wii remote to play this game on my PC just like in the previous playthrough some time ago. Unlike the previous playthrough however, I didn't need to have my Wii turned on to use the cursor because I have a USB sensor bar now and I can just have it plugged into my computer.







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PokéPark 2: Wonders Beyond Statistics For Megadoomable

Currently, Megadoomable has 134,850 views for PokéPark 2: Wonders Beyond across 4 videos. The game makes up 14 hours of published video on his channel, roughly 1.42% of PokéPark 2: Wonders Beyond content that Megadoomable has uploaded to YouTube.