3DMark 99 Max demo in 2880x2160* (4K60)
* - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio
I assume that Final Reality became successful because it spawned a series of 3DMark benchmarks that still go strong nowadays. The legacy trilogy of 99, 2000 and 2001 continues to feature 2D tests in different forms compared to FR, but almost all of them are 3D-accelerated compared to FR, which didn't accelerate radial blur and chaos zoomer 2D tests.
99 features an accelerated 2D test in the form of a rotating image that expands copies of itself in a forward perspective. You'll be surprised by how much vintage hardware struggled back then. It includes Voodoo 2 SLI too. Unfortunately there's a transition at 2:49 that is CPU-rendered, so it runs abysmally slow. (Hardware clipping would only arrive at DirectX 7, which is used in 2000) But it runs okay at 480p, which the benchmark recommends running itself at btw.
Technical note: running in Windows 10 through dgVoodoo 2 D3D11 (D3D12 has timing issues at FPS lower than around 500) with forced anisotropic filtering 16x, disabled mipmaps and 4x anti-aliasing for the best visual quality on RTX 3080 Mobile. This time the benchmark can natively run at a high resolution.
I used to have the previous video on this demo, but the movement is a little bit erratic due to 160 FPS being converted to 60. This video has silky smooth movement as intended.