XL-R8R in 2880x2160* (4K60)

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Published on ● Video Link: https://www.youtube.com/watch?v=UT7dZFBt0ZQ



Duration: 3:49
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* - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio

Very cool arrange of 3DMark 2000. Feels like it got beefed with more objects, but because my RTX 3080 Mobile is good, it doesn't care, so the performance is about the same.

Also, Second Reality's city scene spaceship returns for the last time! LETSGOOOOOOOOOO

Technical note: running in Windows 10 through dgVoodoo 2 D3D11 (Despite the benchmark being based on 2000, there are 3DMark 99-like timing issues in D3D12) with forced anisotropic filtering 16x, disabled mipmaps and 2x anti-aliasing for the best visual quality. For some reason you can't adjust resolution, so I enforced 3840x2160 through dgVoodoo. I manually patched rlmfc.dll, so that it runs on my Ryzen 5800H (Zen 3 CPU). Here are all patched files you need: mega.nz/file/2LoxUYhK#SLv5ljU60sDsi0qr_xk__vQgK83Tu0Q4QQXit_lxfX0 For dgVoodoo usage run xl-r8r-dgVoodoo.exe.

P.S.: Pretty sure it's the first time the benchmark has been shown in both 60 FPS and high resolution in YouTube, yippee

P.P.S.: Blame any uneven frame pacing on OBS Studio's desktop capture. XL-R8R ALSO refuses to be captured via Game Capture's "any fullscreen app".