3DS Max to Unreal Engine 4 - Lightmap Templates (2019)

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Published on ● Video Link: https://www.youtube.com/watch?v=hF8Se6CGrGs



Game:
Unreal (1998)
Duration: 40:40
1,628 views
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Here I describe what Lightmap Templates are, and how they are crucial for lightmapping and to prevent most if not all shadow bleeding caused by not lining up UV Islands to pixels on the UV Grid. This is a very common reason why you still get bleeding even if you follow all tutorials on the subject. Credit goes out to Warren Marshall here on YouTube for having tutorials on Lightmap Templates and how they are used to prevent bleeding. This also works for UDK as well as other Game Engines outside of older ones like UE2.5, UE2, and the like that tend to only use Vertex Lighting. Sorry there is now mouse cursor throughout the video, for some reason AMD ReLive refused to pick it up while recording so some parts may not make sense when i speak because the mouse simply does not show up.







Tags:
Lightmaps
Lightmap
Light
Map
Texture
Textures
UV
UVS
Grid
Snap
Pixel
Unreal
Engine
Unreal Engine
Game
Design
Game Design
3DS Max
3DS
Max
Model
Modeling
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ArchViz
Unreal Engine 4
Lightmass
Swarm
Agent
Swarm Agent
Settings
Perfect
Shadow
Shadows
Resolution
Resolutions
Wraith
Designz
Tutorial
Tutorials
Channel
UV Channel
Bake
Baking
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Professional
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Custom
Light Map
Light Maps
Template
Templates
Build



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