3DS Max Tutorial - High Poly to Low Poly Texture Baking
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Published on ● Video Link: https://www.youtube.com/watch?v=AVAS25G0yng
In this video I explain how to bake Normal, Height, and Ambient Occlusion Maps from a High Poly Model to a Low Poly Asset using the "Projection" modifier for use in game engines like Unreal Engine 4, Unity, or Cry Engine. The High Poly Model was created in Mudbox. You could also use ZBrush or Blender's Sculpting capability to essentially do the same thing as shown here.
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