3ds Max Tutorial: Rigging and Animating a Game Boss

Subscribers:
128,000
Published on ● Video Link: https://www.youtube.com/watch?v=0OL2B6ArFqQ



Category:
Tutorial
Duration: 1:05
4,152 views
0


Learn more: http://www.digitaltutors.com/11/training.php?pid=1334

In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course.

We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator-friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss.

-~-~~-~~~-~~-~-
Digital-Tutors is now Pluralsight. Learn more:
https://www.youtube.com/watch?v=DswEJDodZEI
-~-~~-~~~-~~-~-

Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.




Other Videos By Pluralsight Courses and Tutorials


2013-10-23Maya Tutorial: The Power and Possibilities of Modeling in Maya
2013-10-23Maya Tutorial: Getting Familiar with Maya's Navigation
2013-10-23Maya Tutorial: Modeling in Concepts using Polygons
2013-10-23Maya Tutorial: Exploring the Possibilities of NURBS
2013-10-23Maya Tutorial: Duplicating Geometry to Save Time and Be Consistent
2013-10-23Maya Tutorial: Modeling for a Professional Pipeline
2013-10-223ds Max and ZBrush Tutorial Now Available: Creating Morph Targets for Facial Animation
2013-10-21Now Available Stereoscopy Basics: Entering the Third Dimension
2013-10-21ZBrush Tutorial Now Available: Creating a Detailed Forest Creature
2013-10-17See What's Possible with a Group Account for Your School, Studio or Company.
2013-10-143ds Max Tutorial: Rigging and Animating a Game Boss
2013-10-14Now Available V-Ray and Photoshop Tutorial: Rendering an Architectural Night Scene
2013-10-13Top Tip: Learn How to Mask Geometry in ZBrush for Better Sculpts
2013-10-13Top Tip: Learn How to Keep Your Painted Textures Intact when using DynaMesh in ZBrush
2013-10-13Top Tip: Improve Your Sculpts Geometry with ZRemesher in ZBrush
2013-10-12Top Tip: Learn to Export Maps for Your Game Assets in ZBrush
2013-10-12Top Tip: Give Your Sculpted Creation Some Hair - Using FiberMesh in ZBrush
2013-10-11Top Tip: Use the Same Model for Different Characters by Painting Different Maps in ZBrush
2013-10-09Top Tip: Setting Up Your Sculpt for 3D Printing in ZBrush
2013-10-08ZBrush Tutorial: Sculpting Human Hands and Feet
2013-10-07ZBrush Tutorial: Creating an Armored Beast



Tags:
Digital-Tutors
Game
Animation
Autodesk 3ds Max (Software)
Video
Boss
Tutorial
Unity
Professional
Character
3ds Max
Pluralsight
Battle
Rigging
Unity (Software)