3ds Max Tutorial: Rigging and Animating a Game Boss
Learn more: http://www.digitaltutors.com/11/training.php?pid=1334
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.
What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course.
We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator-friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations!
To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss.
-~-~~-~~~-~~-~-
Digital-Tutors is now Pluralsight. Learn more:
➨ https://www.youtube.com/watch?v=DswEJDodZEI
-~-~~-~~~-~~-~-
Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.