#40 King of Fighters '98 BONUS #2: Art Of Fighting Team '94 Style Playthrough.
A playthrough of the '94 style Art of Fighting Team in King of Fighters '98
Move lists:
http://strategywiki.org/wiki/The_King_of_Fighters_%2798/Moves_%28special_characters%29#KoF_.2794_Art_of_Fighting_Team
Well, this is another of those playthroughs I'm not all too proud of but I'm still glad I did. The problem is that all of these characters just seem somewhat underpowered compared to their regular versions, something I remember from when I played as them on the Dreamcast version.
Ryo regains his zanretsuken and his air fireball, but in turn he seems a lot weaker and trying to pull off combos with him is more difficult.
Robert seems a lot better; his fireballs are defensive, he regains his own zanretsuken and he has his air kick as well, but his own hienshippu-kyaku seems a lot more powerful. Despite that, the AI doesn't seem to be phrased by most of this and in fact just seems to block most of what he does.
Yuri was by far the worst however. She doesn't have her dragon punch nor her burn knuckle type attacks, meaning that she was oddly difficult to use. And quite awkward to play with too.
This is sort of an anomaly and I wouldn't recommend it to most people, but do enjoy this video anyway.
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