438: Using more items gives better buffs. [Minecraft Map Making]
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Ep438: Making an item you can use to increase a buff.
00:00 Intro
00:25 Setup
01:20 Give item
02:45 Controller - keep
06:35 Reset
07:45 Controller - reset
11:05 Update reset
Version: 1.21
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Question by: matan
Commands, builds, hacks and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel:
The Discord server I am usually on: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add used_coas minecraft.used:minecraft.carrot_on_a_stick
CUA: scoreboard objectives add level dummy
Give:
IUN: give @p carrot_on_a_stick[item_name='"Level Up"', custom_data={level_up:true}]
Reset:
IUN: scoreboard players reset @p level
CUA: attribute @p minecraft:generic.jump_strength base set 0.42
CUA: attribute @p minecraft:generic.jump_strength modifier remove 1
CUA: attribute @p minecraft:generic.jump_strength modifier remove 2
Controller - keep:
RUA: execute as @a[scores={used_coas=1}] if items entity @s weapon.mainhand carrot_on_a_stick[minecraft:custom_data~{level_up:true}] run scoreboard players add @s level 1
CCA: execute as @a[scores={used_coas=1}] run item replace entity @s weapon.mainhand with air
CUA: execute as @a[scores={level=1}] run attribute @s minecraft:generic.jump_strength base set 0.6
CUA: execute as @a[scores={level=2}] run attribute @s minecraft:generic.jump_strength base set 0.8
CUA: scoreboard players reset @a[scores={used_coas=1..}] used_coas
Controller - reset:
RUA: execute as @a[scores={used_coas=1}] if items entity @s weapon.mainhand carrot_on_a_stick[minecraft:custom_data~{level_up:true}] run scoreboard players add @s level 1
CCA: execute as @a[scores={used_coas=1}] run item replace entity @s weapon.mainhand with air
CUA: execute as @a[scores={level=1}] run attribute @s minecraft:generic.jump_strength modifier add 1 0.18 add_value
CUA: execute as @a[scores={level=2}] run attribute @s minecraft:generic.jump_strength modifier add 2 0.2 add_value
CUA: scoreboard players reset @a[scores={used_coas=1..}] used_coas
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