[4K] Doom Eternal 10. Nekravol Part 1 100% Secrets Guide Walkthrough \ XSX RT DV HDR Gameplay
Nekravol is the tenth campaign level in Doom Eternal.
With the Crucible Blade forged anew, you begin your journey to the Khan Maykr's heavenly realm of Urdak to stop her form gaining full control of the slumbering Icon of Sin. To reach the Maykr world you must pass through Nekravol, City of the Damned. At that course of Nekravol towers the accursed Citadel, wherein human souls are sorted, tortured and converted into Argent Energy. At the tower's peak, Argent is transmitted directly to Urdak, providing you with the only known point of entry to the Maykr city.
Objectives
Fight Through the Soul Factory
Mission challenges
N/A
Locations
Nekravol
Abaddon Pit
Blood Swamps
Soul Factory
The accursed Citadel (Soul Spire, Babel)
Quick Travel Locations
Pain's Basin
The Mill
Passage of the Damned
Halls of Torment
With your Crucible Blade in Hand, it is time to make your Journey to Khan Maykr's home of Urdak to stop her from gaining control of the Icon of Sin. Unfortunately Urdak is only accessible through Nekravol, city of the damned. Get to the peak of the tower and use the Argent transporter to make it to Urdak.
ONCE YOU DEPART FOR NEKRAVOL YOU WILL NOT BE ABLE TO RETURN TO THE FORTRESS OF DOOM UNTIL YOU FINISH THE CAMPAIGN. Spend any sentinel batteries you have now, because it will be awhile before you can spend them again.
Nekravol Part 1
Nekravol is broken into two separate missions, though they are basically presented as one since you will not go back to the Fortress of Doom between the two. Below is Nekravol Part 1.
Battle through the Soul Factory
In Order to gain access to the homeworld of Khan Maykr, you must use the portal above the soul factory that they use to transport the Argent Energy there. You must fight your way through the soul factory to get to it. Be ready to face some fodder demons and 2 Cyber Mancubus
Once you clear the demons out from the front gate, head to the right through the traps shooting fire balls, there will be a ledge you can jump up too.
Continue to follow the marker until you reach the pit, blocked by a door. Clearing out the demons here will light up a ring on the ground, standing in it will open the door.
At the bottom of the pit will be the timing puzzle you will have to complete. It involves a block and a shoot button. First shoot the button that is glowing green to get inside behind the block.
To do this puzzle with the proper timing, first shoot the button, then punch the crate, dash out and wrap around to your left, quickly climbing on top of the crate then grabbing the grab wall up to the area marked by the marker.
Crawling inside the crate that will transport you to the chamber of Kalibas, a giant brain that judges all humans on their path to hell, what their torment will be.
Kalibas Fight
To Kill Kalibas, you will have to shoot the glowing pink eyes that pop open as he tries to shoot you.
Each time you destroy one, demons will spawn, so be sure to clear out the waves of demons as they appear. You will want to keep moving from platform to platform here, as they will move up and down through the lava, forcing you to move.
The best way to take out the eyes as they open is with the plasma rifle or rocket launcher. Both deal high damage to it and will give you the best chance to destroy it before it has a chance to close and protect itself again.
Once all 4 eyes are destroyed, the shield around Kalibas will drop, letting you destroy him once and for all, clearing a path for you deeper into the Factory.
Continue to Fight Through the Factory
This mission is very straight forward, so after you kill Kalibas, you will continue to simply follow the marker and kill any demons that may be standing in your way.
The final encounter you will face in Part one of Nekravol is easy but will end with a Marauder which is honestly never fun. There will be some Crucible ammo floating in the center of the room
While you can use it on the Marauder, it will be helpful to clear out any other annoying demons in the room, I always recommend saving a charge for an Archvile at all times, makes taking them out much easier. Finishing this encounter will lead you to a statue you can punch, knocking it over and breaking the ground below you, giving you access to deeper inside the soul factory.
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