[4K] Doom Eternal 12. Urdak 100% Secrets Guide Walkthrough \ XSX RT DV HDR Gameplay
Urdak is a location in Doom Eternal and the game's twelfth level. It is the homeworld of the Maykrs and forms the basis for many cultures' interpretations of Heaven. The Khan Maykr is fought as a boss. "Nekravol's energy conduit has transported you to Urdak, homeworld of the Khan Maykr. The souls of Earth's victims flow here, converted into a source of energy for a dying species. The Khan Maykr will stop at nothing to save Urdak, even if it means the complete consumption of Earth. Prevent her from gaining control of the Icon of Sin and put an end to her plans once and for all."
According to VEGA, age analysis of the structures and architecture of Urdak indicates that it is older than any other world on record. Their architecture also resembles that of multiple religions across the galaxy, indicating that the Maykrs' influence was not limited to Argent D'Nur and may have extended across the whole universe. Indeed, even the name "Urdak" translates to "Heaven" or "Paradise" across hundreds of different languages, a testament to their widespread worship.
Urdak is protected by artificial beings called Archangels - large, floating cross-like structures, one of which is seen passing by in the beginning of the level. Their number and capabilities are unknown, but it is logical to assume they possess energy manipulation abilities similar to other Maykrs.
Urdak itself exists in an anchor state, utilizing highly advanced dimensional shift technology to allow a static position at a sub-quantum level. This effectively places it as the "reverse" of Hell, a 'higher' reality corresponding to Hell's 'lower' one, although both exist outside of the mundane universe; as a result, no being from Hell can enter Urdak or vice versa. However, when the Icon of Sin was awakened within Urdak the seal which protected it was broken, allowing the demons to invade it like any other world. Though Samuel Hayden reprimands the Slayer for unwittingly damning Urdak, he concludes that it was the Khan Maykr's hubris in bringing the Icon there in the first place which truly caused the loss of Paradise. Walkthrough Objectives
Disrupt the ritual Reconfigure the portal to Earth Align the celestial rings (0/3)
Essentials
Go through the door in front of you and turn right to see a green pad; stepping on it will activate a flight ring and propel you to the next building. Look left to find a second pad and use the flight ring to propel you over to a third pad; after activating the third pad, use the monkey bar in front of you to swing to a flight ring that will fire you over to a climbable wall, go to the top and look right to see another pair of rings that will send you to a safe platform (dashing to the last two rings is recommended or you may fall short). Once you get to the fourth pad, step on it then use the next few rings to reach a door and head through it to a pit, then look into the pit to see a green button that you can shoot to deactivate the laser grid above it. Dash through the grid to enter a circular room containing the automap station, then follow the tree-lined path to a door leading to the ritual chamber.
After the cutscene, you will drop into an arena that introduces the Maykr drone enemy; striking its head with a sticky bomb or precision bolt will instantly kill it. Dispose of the drones along with various heavy demons, which will cause some suspended climbable walls to rise from the pit; like the suspended coffins in the Doom Hunter Base, these walls fall away shortly after you grab them so move quickly. Jump across two walls and dash into a cracked grate, then follow the vent until you drop down a hole and catch a climbable wall on the way down. Look left to jump to a monkey bar and swing to a nearby walkway, kill the zombies here then climb up the platforms to a Codex page. Go to the end of the platform and look left for another cracked grate you can dash into, then follow the vent until you find another grate leading into the second arena. Dispose of the zombies and drones along with a cacodemon and pain elemental, which will open a nearby door and reveal a punchable block. Strike the block to push it to the other side of the hall, then climb on it and turn left to see a cracked Khan Maykr statue; dash into it to destroy it, then use the plinth it stood on to reach a monkey bar leading to a climbable wall.
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