[4K] Doom Eternal 11. Nekravol - Part II 100% Secrets Guide Walkthrough \ XSX RT DV HDR Gameplay

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Doom Eternal
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Walkthrough
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Nekravol Part 2 is the eleventh level of the campaign in Doom Eternal.

As you make your ascent, you approach the final floors of the Citadel where souls are extracted from their bodies and converted into Argent Energy. Enter the final stage of the Makyr's processing plant and use the Argent conduit to gain access to Urdak, homeworld of the Maykrs, where the Khan Maykr prepares the final ritual to take control of the Icon of Sin and unleash it up the Earth.

Objectives

Ascend the soul spire Reach the centre of the spire Reach the top of the spire Access the Maykr Argent conduit Jump in the Argent Stream to Urdak

Mission challenges

Punched by Blood - Kill more than one enemy with a single Blood Punch 5 times. Cut Down to Size - Perform a 'back' Glory Kill on a Tyrant. Resurrect No More - Perform a 'left-side' Glory Kill on Arch-vile.

Locations

Citadel (Soul Spire, Babel)

Quick Travel Locations

Corpse Conveyor Soul Extraction Demon Foundry Soul Ascent Soul Converter (the Evulsor) Argent Transmitter

Mission 11 Walkthrough -- Nekravol Part II

Follow the path forward and take care of the enemies on the bridge. With all of them defeated, find the lantern with a green flame. From here, you can jump to the climbable wall on the platform across from the bridge. Climb up, avoid the flames, and leap to the next platform to do the same. Then use the Dash Refill to reach an opening into the building.

There are a few enemies in the next area, but nothing too threatening. Clear the area and continue following the waypoint until you reach a cutscene. Once it ends, a swarm of enemies will spawn in. You'll have to contend with a Baron of Hell and a Doom Hunter, among others, but there is a yellow Overdrive power-up you can grab on one of the upper platforms. This greatly enhances the speed with which you can move and shoot, letting you tear through enemies for a short while. After everything's dead, follow the waypoint through the exit and drop down the hole and into another cutscene.

Multiple enemies spawn into this combat arena, but there is some BFG-9000 ammo underneath the altar. You'll want to use this to damage the Archvile that eventually appears, making sure to get behind its shield. Focus all of your attack on the Archvile until it's dead, then get to work finishing off the stragglers. At this point, another Marauder will show up, so use the same tactic as before, using the Zombies that show up to replenish your health and ammo. With the Marauder killed, jump over to the waypoint and exit this room.

You now need to make your way up by jumping between some spinning platforms. Aim for the green lights to avoid the spikes, then take the elevator once you've reached the top. Jump over the large chasm at the top and climb up the wall to reach the next level. Go up with the jump pad, climb the wall, and leap over the chasm again. Now you need to get on top of the platform moving up and down in the next room and melee one of the breakable walls to get through. There's a decent amount of enemies in this small space, including a couple of Cyber Mancubus, so use the jump pads on either side of the corridor to create some space.

Once everything's dead, use a jump pad to reach one of the upper platforms and break through the wall to reveal some poles you can use to swing up higher. There are gold-plated walls you can latch onto here, so use them to reach the top. There are a few enemies to take care of, and you'll also need to destroy the eyes that open on the middle structure. Taking out two will open up the path forward, so head through and activate the elevator.

The final combat arena in this mission is relatively large. As soon as you emerge, you'll see a Tyrant standing right in front of you. The Tyrant may be big, but it's very slow as a result, so you can move to the left or right and deal with the other enemies without it bothering you. Shoot the Tyrant whenever you can, and it'll eventually fall after enough damage. Once this area is cleared out, stand on the pressure pad, and destroy the two chains. Then you need to jump into the Argent Stream to complete the mission.

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Tags:
Tyrant
Argent Stream
Soul Spire
Multiple enemies
Argent conduit
Argent Energy
Argent Transmitter
breakable walls
Nekravol Part II
Citadel
Urdak
Mission challenges
Blood
melee one
Glory
path
care
bridge
flame
leap
cutscene
move
everything's
exit
damage
Archvile
Marauder
show
room
elevator
chasm
pressure pad
space



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