[4K] Fable II 🧚 Xbox One X Enhanced 🏰 UHD 360 BC F2 Gameplay
Ninja Gaiden 2, Fable 2 II, Fable 3 III, Ninja Gaiden II, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Conviction, Tom Clancy's Splinter Cell Blacklist Xbox 360 games are now Xbox One X enhanced
Microsoft’s monthly Inside Xbox live show is still ongoing, and the company has just announced a batch of new backward compatible games that are now enhanced for the Xbox One X. Ninja Gaiden II is becoming backward compatible today and will run better on Xbox One X, but Microsoft is also giving the same enhanced treatment to five existing backward compatible games, including three Tom Clancy’s games and two Fable games.
Tom Clancy’s Splinter Cell Double agent, Tom Clancy’s Splinter Cell Conviction, Tom Clancy’s Splinter Cell Blacklist, and Fable 2 and Fable 3 are now Xbox One X enhanced. This means that these games will now run in 4K on the high-end console, and Microsoft and its team of Xbox engineers are improving the pixel count on these titles without doing changes to the game’s code. This is a great way to breathe new life into old-gen games, and the list of Xbox 360 titles enhanced for the Xbox One One X already includes several classics such as Fallout 3, Halo 3, Gears of Wars 2, or Final Fantasy XIII.
Microsoft regularly markets the Xbox One X as the best console to play games from the past, present and future, and Sony has apparently been paying attention. We got the first official details about the PlayStation 5 earlier today, and the next-gen console will be able to run all existing PlayStation 4 games thanks to its x86 architecture.
Fable II is an action role-playing open world video game in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. It is the sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on 24 October 2009, titled the "Game of the Year" edition.
The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female.
There are both interactive and non-interactive cutscenes in the game. According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparkling gold "bread crumb" trail). It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.
The appearance of their dog will also mirror the player's choices and changes colour depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the dog's coat to golden and evil will turn it to black. There are no other animals in the game, save neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses.
In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky. Family and relationships
In Fable II, it is possible for the player's character to get married, including same-gender marriage, and have children. Divorce with the player's spouse can occur, and can be initiated by either the spouse or the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is possible to become widowed through the death of a partner.
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