[4K] In Theory: Should Next-Gen Consoles Focus on 'True 4K' Rendering?

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In the leap from 1080p to 4K, we're looking at the biggest jump in pixel-count since PS1 to PS2. Meanwhile, GPU power increases next-gen may well be limited. Does the latest wave of Sony first-party PS4 Pro titles offer a potential solution?

More thoughts on the topic here: https://www.eurogamer.net/articles/digitalfoundry-2018-why-next-gen-consoles-shouldnt-focus-on-true-4k-rendering

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Here's the Guerrilla Games presentation: https://www.guerrilla-games.com/read/decima-engine-advances-in-lighting-and-aa




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Tags:
ps5 gpu
horizon zero dawn
e3 2018
playstation 4 pro
playstation 5
4k gaming
ps5 cpu
digital foundry
ps5 news
ps5 memory
temporal supersampling
temporal supersampling anti-aliasing
TSSAA
Native 4K
True 4K
checkerboarding
checkerboarding vs native 4k
checkerboarding vs true 4k
next-gen
drs
dynamic resolution scaling
dynamic resolution



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