5. (60 FPS Genesis) Green House / Warehouse - Venom • Spider-Man: Separation Anxiety

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Spider-Man.

Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR471qqSKvODhJDn6-9cy_Po6
More 60 FPS Genesis videos: https://www.youtube.com/user/WhiteKhakis/playlists?shelf_id=1&view=50&sort=dd

Spider-Man.


Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second captured on the original system! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
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Does whatever a spider can.

So, he can stick to walls, which is neat. Um, his strength is proportional in size or something. He can spin webs, though not naturally, he invented the web pellet shooter. Unless that's been retconned? I know in the movies they made it something he just kinda does, though, he probably should be swinging around with his butt if they wanted to be more accurate. He has a spider-sense which alerts him to danger so he can react quicker, though isn't that more like a fly or something? Spiders seem to be some of the most chill of bugs when it comes to reacting from impending doom. Don't smash 'em, by the way. Spiders are your friends! They keep the other bugs out. Anyway, that may be why Spider-Sense hardly seems to help in these games.

Look out! Here comes the Spider-Man!
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Some additional notes for those technically inclined:

This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here:

http://retro-sanctuary.com/comparison...

Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.

There are a couple things to note about the quality of the video, however. Sega Genesis has a very "dirty" video signal that often breaks attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting.

Also, the original Sega Genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. Be aware that that is a significant amount of video processing to the image, although necessary.




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