2. (Native 60 FPS GBA) Intro Games - WarioWare, Inc.: Mega Microgames!

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Published on ● Video Link: https://www.youtube.com/watch?v=CO1qX5tkWMc



Duration: 13:41
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Dodge! Jump! Catch! HURRY UP!

Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47z6OmL9jqJfC-wi5ze78gY
More "60 FPS Game Boy Advance! (Native Hardware)" Videos: https://www.youtube.com/user/WhiteKhakis/playlists?view=50&shelf_id=9&sort=dd

Turns out Wario's a bit of a narcissist. Who'da thunk?


Hiya, folks! The videos in this GBA series are captured from an actual Nintendo DS system in a Pixel-Perfect resolution and at 60 frames per second for superior quality and motion! I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time! Enjoy!
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The intro set of games sets a tone for WarioWare as a whole. They are short, there are few, and they try to keep them predictable, BUT they don't let you take a break! They all feature Wario, too, because who else?

I would say the main goal of WarioWare is to beat the boss 3 times, but I try to go as far as possible, and it will get INSANELY fast folks. This game can get really stressful, don't play it if you have hypertension!

Remember, it goes: Difficulty 1 - Boss - Difficulty 2 - Boss - Difficulty 3 - Boss - Faster - Boss - Faster - Boss - etc.
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Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!




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Currently, WhiteKhakis has 341,204 views for WarioWare, Inc.: Mega Microgames! across 17 videos. The game makes up 3 hours of published video on his channel, less than 0.38% of WarioWare, Inc.: Mega Microgames! video content that WhiteKhakis has uploaded to YouTube.