(5) Call Of Cthulhu Dark Corners Of The Earth -4- Two Drunks A Girl And The Order Of Dagon

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Call of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the PC and Xbox systems. The game was published first for the Xbox in 2005 and the PC version followed in 2006.

Call of Cthulhu: Dark Corners of the Earth combines an action-adventure game with a relatively realistic first-person shooter, as well as with elements of a stealth game. The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos, and in particular the game is a reimagining of Lovecraft's 1936 novella The Shadow over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate a missing person case in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.

In development since 1999, the project was repeatedly delayed, going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned PlayStation 2 version canceled. Although well received by most critics, the final game was a commercial failure. At least two additional Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but they were never completed due to Headfirst's failure to find a new publisher and their subsequent bankruptcy.

Gameplay

Initial gameplay of Call of Cthulhu: Dark Corners of the Earth comprises unarmed escape and evasion together with investigative exploration, although first-person shooter (FPS) style combat is introduced later on. As with most survival horror video games, ammunition is limited and must be conserved carefully for situations when it will really be indispensable, occasionally requiring the player to avoid combat even when armed. The game as a whole is heavily scripted and very linear, with only one path through the chapters from start to finish, in contrast with some earlier survival horror games such as the original Alone in the Dark (which was itself inspired by the Mythos).

The game features no heads-up display. Instead, condition of the player character is relayed through the sound cues of his heartbeat and breathing, which become more pronounced when wounded, and color draining from the screen with loss of blood and strength. Specific injuries are also indicated visually and aurally: for example, a broken leg causes the character to limp while making appropriate noises, while a broken arm makes aiming more difficult. The health system was designed as a more realistic take on character injury than other games of its genre in that different wounds, including poisoning and bleeding,[3] require different remedies, such as a splint for a broken leg.[4] The inventory screen shows the character's injuries (displayed on his character model) and all carried items.

The player's character gradually loses sanity when he looks directly at upsetting aspects of the game world. The character's mental degradation can lead him to hearing hallucinations and visions, which manifest as graphical anomalies and sound distortion, and changes in control sensitivity. If the character becomes too unsettled, results may include his permanent insanity or suicide, and a game over


Developer(s) Headfirst Productions
Publisher(s) Bethesda Softworks
Distributor(s) 2K Games (Xbox)[1]
Ubisoft (PC Europe)[2]
Director(s) Simon Woodroffe
Michael Woodroffe
Producer(s) Christopher Gray
Designer(s) Christopher Gray
Programmer(s) Gareth Clarke
Artist(s) Rob Steptoe
Troy Tempest
Wilhelm Ogterop
Writer(s) Christopher Gray
Composer(s) Greg Chandler
Engine Headfirst's custom engine
Platform(s) Xbox, Microsoft Windows
Release date(s) Xbox

NA October 24, 2005
EU October 28, 2005

Microsoft Windows
EU March 24, 2006

NA April 26, 2006 (retail)
NA June 16, 2009 (Steam)
Genre(s) Survival horror, first-person shooter
Mode(s) Single-player
Distribution DVD-ROM, digital distribution




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