5 Things Cyberpunk 2077 did RIGHT!

5 Things Cyberpunk 2077 did RIGHT!

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Published on ● Video Link: https://www.youtube.com/watch?v=5UprWIETskI



Cyberpunk 2077
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Duration: 7:41
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A couple of days ago, I commented on what I think are the 5 worst things of cyberpunk 2077. Now, it is to flip this coin and look at what Cyberpunk 2077 did right. So come with me.

For more Cyberpunk 2077 videos check out the following playlists:
➡ Vehicles: https://www.youtube.com/playlist?list=PLv5wnfhfz9sLLh6QHyGZQjbUTpP4ZtxOw
➡ Corporations: https://www.youtube.com/playlist?list=PLv5wnfhfz9sLEIz7lh5OnTU4I4PQDZVFW
➡ Timeline: https://www.youtube.com/playlist?list=PLv5wnfhfz9sJkhVD-l0oS3uQC5lRuxJ_L
➡ Night City: https://www.youtube.com/playlist?list=PLv5wnfhfz9sKK0wwagel0xdN0NAtFM5GB
➡ Booster Gangs: https://www.youtube.com/playlist?list=PLv5wnfhfz9sIslFu52ynPq7SFLI0AedNc

Check out https://www.nightcity.io/ for some amazing Night City maps!
Join me on DISCORD! https://discord.gg/FX4Q7sU
Soundtrack by StreamBeats: https://www.streambeats.com/
SFX by Commodore 1983: https://commodore1983.bandcamp.com/
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Special Thanks to my Patreons: Trisa133 ($5), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
If you wanna join them check me out on https://www.patreon.com/coldfiregames
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00:00 Intro
00:17 #1 Soundtrack
01:31 #2 Night City
02:42 #3 Graphics
03:54 #4 Main Story
05:17 #5 Side Jobs
07:22 Outro
------------------------------------
On number one for this list, I actually have a duo. The Score and the Soundtrack. If you don't know the difference. The score is the sounds that accompany the scenes giving them rhythm and emotion. The soundtrack is the compilation of songs that are played during the experience.
The score comes with about 8 hours of music, and the game engine manages to deliver it just in the right moments. The otherize noisy sounds of cars and people get overpowered by the exciting music played on key moments through the game. This effect is probably my favorite of the game, and it helps give the right emotion for each part of the story.
Another strong feature of the game is the original soundtrack. Even with the safe-mode enabled where the game disables a portion of the not copyright-friendly songs. I still wouldn't get the feeling of listening to the same songs over and over, even after 80h playing the game. The selection is diverse, covering multiple genres, which for me, is a plus.

On number two, there is the City itself and Worldbuilding.
Even though I agree that the NPC's response to the environment can cripple this aspect of the game. When playing on maximum graphical settings. The game has countless 'wow' moments. When you drive back to Watson with Jackie, under heavy rain, to list a few of them. Chatting about the city, the composition and aesthetics of that scene were just mind-blowing for me.
The parade was also something impressive. During the middle of the quest, I stopped doing what I was doing to look around and get amazed by this city.

Moving on to number 3, the graphical quality, especially on the characters. When playing on max settings, there is no arguing that how the characters look is simply stunning. Not only the main characters like Jackie or Judy, but also the less important ones like the bouncers of the Mox bar or the receptionist at the clouds.
To illustrate my point, I did a short montage with some of the posts from the subreddit NightCityFashion as well as some of my own.

Alright, into number 4 now. The main story. I will try my best not to spoil you of anything here, but damn, this story is good. It is mostly dark and will touch on many sensitive subjects like organ harvesting, PTSD, suicide, terrorism, and the list goes on. The dialogs' writing is incredible, and the voice-over acting is very consistent and can deliver the emotions needed.
One critique, though, is that the main story is mostly linear. There are only a couple of choices that will impact it, but that is not necessarily a bad thing once you understand the game concept. Dialog options are here mostly to allow the player to roleplay V's tone, but the actions and outcomes are more-or-less on rails.

This leads to number 5, the sidequests. For me, here is where the game truly shines. Countless mini-arcs follows some fascinating characters that you meet during the main quest. In my opinion, the best storytelling and missions are among those side ones. Again, without any spoilers, they touch on some dark themes like serial killers, psychopaths, child abuse, mental disorders, prostitution, and so on. But in the end, they are all about telling the story of someone. Someone who, after completing all the missions, usually can build an interesting connection with them.




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