5 Things Cyberpunk 2077 did Completely WRONG

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Published on ● Video Link: https://www.youtube.com/watch?v=ZdHFqTLHAnE



Cyberpunk 2077
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Review
Duration: 6:57
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After playing the game for about 80 hours, I am ready to give my honest opinion about it. Although I truly loved the game, Cyberpunk 2077 has some fundamental issues that I think would be hard to fix with simple updates. Come with me, and let's check out 5 things Cyberpunk 2077 did completely wrong.

For more Cyberpunk 2077 videos check out the following playlists:
➡ Vehicles: https://www.youtube.com/playlist?list=PLv5wnfhfz9sLLh6QHyGZQjbUTpP4ZtxOw
➡ Corporations: https://www.youtube.com/playlist?list=PLv5wnfhfz9sLEIz7lh5OnTU4I4PQDZVFW
➡ Timeline: https://www.youtube.com/playlist?list=PLv5wnfhfz9sJkhVD-l0oS3uQC5lRuxJ_L
➡ Night City: https://www.youtube.com/playlist?list=PLv5wnfhfz9sKK0wwagel0xdN0NAtFM5GB
➡ Booster Gangs: https://www.youtube.com/playlist?list=PLv5wnfhfz9sIslFu52ynPq7SFLI0AedNc

Check out https://www.nightcity.io/ for some amazing Night City maps!
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00:00 Intro
01:21 #1 Dumb AI
02:25 #2 Asset Streaming
03:13 #3 Lack of features
03:54 #4 Missed Opportunities
05:15 #5 Main Quest
06:26 Outro

Alright, into the list now. On number one. For a game where artificial intelligence is a theme for many of its quests. It is almost paradoxical the lack of it on enemies and NPCs in general. When engaged in open combat, the enemies' AI is decent; they will take cover, use netrunning abilities, throw grenades to force you out of cover, and even flank you. However, when you are still unnoticed, they are absurdly dumb. Even after they find a body, their response is unrealistic, they won't try to find you, and some of them will stay there, staring at the dead bodies.
As for NPCs, their reactions are also terrible. They will either run, panic, or ignore your actions. Their walking patterns are also strange, and they will appear to be moving at random. For vehicles, they all will drive on rails. And they won't respond to the environment, like car crashes, or even V parking right in front of a line of them. Even the on-rail path of cars has some bugs, especially on the roundabout of the city center. were an endless stream of vehicles will crash

This leads to number 2, poor streaming of assets. This is the issue where NCPs and vehicles will appear and disappear out of nowhere. This is used in almost any modern game, but probably due to optimization reasons, it was implemented poorly in cyberpunk 2077.
Here, we have the absurd of doing a 360 with the camera while standing still, and the vehicles right next to you you would constantly change.
This implementation also causes severe problems when you are summoning your vehicle where it could literally spawn inside other vehicles causing both of them to explode.

On number three. Lack of basic open-world RPG features like customizing your character after the game is started, for example. Hell, it is 2077 in a dystopic future where I go to the back of an exoteric store and have my eye replaced. Why can't I change my appearance? If you think about it, I should even be able to change my character's voice and sex if I wanted to.
And it is crazy how big of oversight this is. All the mechanics are in place. When visiting a Ripperdoc, there should be a way to open the character builder again. Every change should cost a few eddies, of course, but we shouldn't be stuck with our original selves. I really hope they implement this in a future update. Come on CD.

Moving on to number four, there are a bunch of missed opportunities. I will list here a few of them but trust me; they are countless. For example, we see Brain Dance adds literally on every wall of Night City, yet we can't enjoy a single of them (other than the raw footage we play for quests).
There is a lack of cosmetic implants, like Mr-studd and Midnight lady as well. Some more exotic ones should have been included in the game, like Real-skin replacement (like the Moxes and Animals), the crazy chrome from Malstroms, and even some basic gold plated parts like the Valentinos are all out of reach from the player. Clothing suffers from the same problem. Although there are countless options in the game, there are even more locked exclusive to NPCs.

Finally, on number 5 of my list. The main quest. But wait, I am not saying that the main quest is bad by any means. As you will see, the main story is also on my list of 5 things Cyberpunk 2077 got right.
The problem I have is not with the story itself and how it is presented to you. It creates such a sense of urgency that the player might get uncomfortable by pursuing the side jobs (which by-the-way, have stories that are even better than the main plot).




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