5 VR Game Design Tips for Avoiding Motion Sickness ๐Ÿคฏ, with Jesse Schell

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Published on ● Video Link: https://www.youtube.com/watch?v=LsAzSq749Iw



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Motion sickness is a big problem in VR game design. So how do you avoid making your players dizzy & nauseous? The secret is to understand human physiology. In this video, veteran game designer Jesse Schell explains how to design great VR experiences that leverage human physiology & perception.

CHAPTERS
0:00 Introduction
0:32 Tip 1: VR is a technology for the body
1:25 Tip 2: The physiology of motion sickness
2:40 Tip 3: Design to avoid motion sickness
3:54 Tip 4: The physiology of peripheral vision
4:43 Tip 5: Design to leverage peripheral vision
6:11 Learn More

๐ŸŽฎ MORE FROM JESSE ๐ŸŽฎ
The Art of Game Design โ€” https://amzn.to/33Tmspy
Schell Games โ€” https://www.schellgames.com/
Jesse's writings & predictions โ€” https://www.jesseschell.com/
Until You Fall (VR game)โ€” https://www.schellgames.com/games/until-you-fall
How to design VR Games โ€” https://youtu.be/wWHWev0NiDU
Gamifying Work โ€” https://youtu.be/K5aanQmpcJQ

๐Ÿคข THE MYSTERY OF MOTION SICKNESS (on TED ED) ๐Ÿคข
https://www.youtube.com/watch?v=gKhE3CMz7Sk

โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”

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