50/20 Complete, 17% Power Remaining, UCN, No Power-ups, Office #2 - FNaF Ultimate Custom Night
Good improvement this time -- up from 8%, now at 17% in this Sister Location office (#2). I have fewer egregious power overuses here, but I still have a little bit to go. What I'll probably do is not run the Fan about halfway through the night for one cycle of Power Generator -- that should eliminate excess waste from the Fan still running at 60 degrees. I got lucky on this run (same with the second run) with a turbo-fast flip. I didn't even see a frame load on the camera this time, so I think I have the zero-frame Ventilation Reset down a little bit better. Foxy wouldn't leave the table at times. Need to be more consistent at getting Foxy out of there...almost always really close at the end.
Other than that, I had two other runs tonight that should have been wins, but I messed up -- one I held the flashlight just long enough to cover a hunched-over NM BB -- 3:45 in, would have been around 20% I think. I had another run where I got to 4:27.8, but Mangle was in the office from a late Phantom BB startle, and I had to use Music Box...so that run was closer to 10%.
Other things to consider for power improvement with this route:
- Longer time in the cameras while the Power Generator runs is better...the first 30 seconds probably need to be restructured a bit.
- I should start considering closing the mid-vent instead of flashing Phantom BB so much. It's super risky at times, though, so this is a late-game optimization if anything.
- I guess after a while, I'll try clicking Mebird. At AI 20, there's about a 33-34% chance of a favorable encounter. But this will be after I'm very happy with whatever power % I have on the table.
Unfortunate:
- Office #2 -- Scrap Baby totally hides Helpy if you're not on the right side of the office. Ouch.
- XOR showed up as late as 1:11, lol. Have to be done w/ Plushtrap and on to CAM 2 with this route by 1:05 flat. So a lot of runs aren't really feasible.
- No heater is quite often leading to Orville and Nedd jumpscares. I need to revisit Orville and Nedd to see if I can play them a bit better. Fast flips help minimize these, but ehh, Orville doesn't even respond to Audio Lure, so I might just have to deal w/ routine jumpscares if I'm not done with everything by like :35 (though I've seen some jumpscares at :18 and :20 from these two).
Regular Death Coin Route responses:
"AND THE PUPPET?" (Hit the 5 key, lol)
BUT FUNTIME FOXY WAS OFF (I used Death Coin to destroy him during the night -- you still get the points since you started the night w/ FunFox and decided to get 10 coins, go to the shop, buy a Death Coin, go over to CAM 6 and Death Coin FunFox, but you have to reset All 20s every time you use a Death Coin...wish Scott would have revised this, as he confirmed that this is indeed a legit 50/20 route).
No Power-ups! 17% Remaining! Didn't get the music since I've already gotten it on this save file. Maybe I'll reset the save file again at some point, lol.
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I'm quite good at the following games and sports:
- DDR (also while Juggling)
- Five Nights at Freddy's and other Scott Cawthon games (boy is he popular these days)
- Basketball & NBA Baller Beats
- Running (also while Juggling)
- Skill-based Arcade Games (e.g. Super Shot, Two Minute Drill, Cornhole, etc.)
- Pump it Up
- Overcooked and Overcooked 2
- Retro:Grade
- Build-a-Lot
- Dungeon Defenders (but I don't really play this one anymore)
- Several Others...
If you have requests within the games that I still play, or if you have a game that you'd like to request, feel free to request it. I usually have a pretty busy schedule, but I try to make time to relax and play some of these games. If you want more content, watch what I have so far, stay tuned for more, spread the word, or even support my work on Patreon. Thanks! :)
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