514: Virtua Fighter 4: Evolution PS2 \\ Jacky: The Tutorial: crying, whining, skipping through it

514: Virtua Fighter 4: Evolution PS2 \\ Jacky: The Tutorial: crying, whining, skipping through it

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There's a lot of technical stuff you can do while fighting in Virtua Fighter, at least from VF4 onward, that I just don't want to do because it seems like a royal pain. I just want to punch/kick/throw!

Well, I found out yesterday--from comments by Twitch user Phoxx_3D (https://www.twitch.tv/phoxx_3d), in Gruff757's (https://www.twitch.tv/gruff757) stream that in Virtua Fighter 5 Ultimate Showdown, people throw tech not by reacting or reading a throw input as it's being done to them, which has always seemed just next to impossible to me, but by buffering in a throw tech input just after they guard. OH.

~~~~~~~~~
Phoxx_3D: basically every time you guard, you immediately hold p down right after pushing g
Phoxx_3D: typically the rule is you break someone's best throw
Phoxx_3D: most characters best throw is forward
~~~~~~~~~

(This actually *was* covered in the concise VF5FS tutorial: https://youtu.be/Bj5i4lKjyz4?t=1035 "Hold G before holding P to guard against strikes as well as breaking free of the throw.")

I got to wondering if that worked in Virtua Fighter 4: Evolution. So I finally tried the Training Tutorial, as Jacky Bryant. It's long. There's throw tech buffering not just for plain old guarding but also for evading and uh probably for other stuff I'm trying to forget. You can buffer at least four throw escapes at once. It is insane.

0:00 - start
1:27 - Training- Command (menus)
2:30 - Free- (menus)
4:00 - Guide
47:06 - Trial- Tutorial
1:52:43 - 14-B Guarding Throw Escapes
2:23:23 - Tutorial continues
3:32:09 - Tactics Advice
3:53:39 - faster flip kick
3:58:00 - ffKb
4:01:47 - can't combo FP,dP 'p'
4:09:53 - other combos
4:15:33 - Challenge
4:34:29 - Mission Practice
4:38:28 - wrap-up & what's next!

In Evo, you have to buffer the throw escape(s) *first*, then you can release P and just guard--unlike 5US where you can press Guard, then also press and hold Punch and a direction (or leave it on neutral) to have an escape ready against a single throw type while guarding (thanks to Phoxx__ on https://www.twitch.tv/dropkickevents for some of that!). So in Evo you have to be sure you're in a recovery or evade or some situation where you can't throw, because otherwise you'll throw whiff and probably get counter-attacked hard.

Evade *is* with just a very quick up or down but it jams on me so much that I have to up,up or down,down to make sure it actually comes out. You can at least pretty safely buffer throw techs while evading, if you're into that sort of thing.

(Evades are still technically just one up or down in VF5US.)

Me? Pretty sure I still hate most of that.

I skipped most of the later stuff--combo practice masochism and all that.

I still can't figure out how to combo Jacky's hold-forward-Punch or(?) forward-Punch to down-Punch. = P

Much of the tutorial is way less helpful than it could have been, just in terms of simple stuff like how things are written and explained--often weirdly nebulously--how it doesn't actually keep the move it needs you to do on screen (sometimes doesn't even list the move or moves AT ALL), doesn't show you timings or inputs, doesn't always let you reset your position, later doesn't explain concepts at all, resets the count if you miss one attempt, etc etc. Are they trying to make this stuff seem even harder than it already is? Because that's certainly the impression this game left the world with, and now it's really hard to persuade people to try VF, because everyone has heard it's too hard. And it is.

(Some of that presentation stuff was improved in the VF5FS tutorial.)

~~

I did pick up on a few things maybe even my stunted brain can put to some use some day:

- Doing Jacky's flip-kick with ubK+G (up-back on the stick while pressing Kick and Guard together) *is* faster than ubK!!! There was a combo that just doesn't work with ubK, but does with ubK+G. So why do we have ubK?

- Should I be backdashing more after having a move blocked? You can't block during a backdash so I dunno how much danger reduction I'd get out of it; I suppose there are certain situations (we're talking vs the input reading AI here) where it would be okay... ?

- The tutorial loves Jacky's P+K,P; I planned to explore P+K and fP+K more; I'm not sure they're all that safe.

- The tutorial says that b after ffK, to make Jacky turn his back, makes the move "hard to counter." Does it? Why? I mean, it looks like it would make it even more suicidal, but I guess I'll have to try. (Does it somehow shorten the recovery, for instance by letting you do back-turned P?)

Bleh?:

- ubP just as the opponent hits the ground is a safe-ish option select: if the opponent does a quick recovery, you just hop backwards, whereas if they stay down, you do a "heavy" down attack on them. The timing is kind of tight though so you can still screw it up and get yourself into trouble I think.

- dP confirmed optimal, 99% of the time :P

6/18/21

#virtuafighter4evolution #vf4e #jackybryant #vf4evo #virtuafighter




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fighting game
smbhax 2000
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ben chamberlain
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virtua fighter 4 evolution
vf4e
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tutorial
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ps2
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throw escapes
guarding throw escapes
tactics advice
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