6-3 Skeletons (Lag Variance)

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This strategy in theory should be best for this room, but the absurd variance of lag really makes it not matter in RTA. In other words, just do whatever is most consistent for you. Note that killing multiple skeletons on this screen causes a lot more lag.

Maybe it's faster to substitute out the damage boosts on the tables at the end of the stage and use a boost (maybe two) here to kill minimal enemies, causing reliably less lag?







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