6 Character Voices in 60 Seconds Or Less (Volume 142: RPG NPC Edition)

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Volume 142 of my 6 character voices in 60 Seconds (or less). The theme of this one is Non Playable Characters (NPC) in RPGs. Games represented are MYSTIC QUEST, CHILD OF LIGHT, SECRET OF EVERMORE, TERRANIGMA, and FINAL FANTASY ADVENTURE. All lines spoken are either from the games or otherwise made up in line with the character traits and story.


#childoflight #ubisoft #ubisoftgames #poem #austria #duke #poem #dream #voiceacting #switch #wiiu #ps4 #steam #poems #dreaming #transcend #handdrawing #sadness #death #courdepirate #behindthevoices #fairytales #fairytail #dreamscape #redwall #aurora #sleepingbeauty #CarolineDhavernas #wonderfalls #quest64 #holymagic #century #evermore #square #enix #finalfantasy #swtich #snes #switch #nintendo #fairytale #rpg #roleplay #roleplayingvideogame #squareenix #KONAMI #konamigaming #nintendo64 #retrogaming #swordsandsandals #holyspirit #ffxiv #ffx #finalfantasy #mana #seiken #holysword #dwarfs #dwarfwhiterabbit

An NPC, or non-player character, is a character in a video game or role-playing game that is not controlled by a player. Instead, NPCs are typically controlled by the game's programming or a gamemaster and can serve various roles, such as providing quests or enhancing the game's story.


Terranigma[a] is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is the third entry in an unofficial trilogy of action role-playing games created by Quintet, also including Illusion of Gaia (1993) and Soul Blazer (1992).

Terranigma was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and has not been re-released due to complicated issues relating to its rights. The game has been met with critical acclaim for its presentation, gameplay, and story, although it has been criticized for its difficulty.



Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest[a] in Japan, is a role-playing video game for the Super Nintendo Entertainment System. It was released as a spin-off to Square's Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player"[3] in an attempt to broaden the genre's appeal.[4] The game's presentation and battle system is broadly similar to that of the main series, but differs in its inclusion of action-adventure game elements. It was also the first Final Fantasy game to be released in Europe.

The player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways, eliminating many series staples such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. It has retained its reputation for being a "beginner's Final Fantasy" and has been praised for its music.




Secret of Evermore is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It was released in North America on October 17, 1995, in Australia in February 1996, and in Europe in March 1996. A Japanese release was planned to follow the North American release by a few months[3] but was ultimately cancelled.

The story of Secret of Evermore follows a boy and his shapeshifting pet dog as they are inadvertently transported to the fantasy world of Evermore. The player guides both characters through Evermore, a world composed of separate realms, each resembling a different period of real-world history: "Prehistoria" (prehistory), "Antiqua" (classical antiquity), "Gothica" (the Middle Ages), and "Omnitopia" (an imaginative future world). The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series.




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