6 Instant Level Design Flow Tips as Seen in "Mirror's Edge"
For Complete Tutorial Visit: https://www.worldofleveldesign.com/categories/level_design_tutorials/flow-tips-mirrors-edge.php
I Discovered 6 Level Design Tips to Instantly Improve Your Map's Flow as Seen in "Mirror's Edge"...
Despite one level design mistake from the previous tutorial.
I really liked "Mirror's Edge". I learned a lot of from playing it.
The game has a rhythm. A recurring sequence of events, objectives, obstacles and levels.
There is a rhythm to the entire game and there is a rhythm to each level.
Rhythmic harmony is achieved when the game and its levels have a continuous, natural flow as the player moves from objective to objective and location to location. There are glimpses of perfect rhythmic harmony in "Mirror's Edge". As you run through the rooftops, jumping, sliding, climbing and zip lining.
District 13 Chase Sequence: https://www.youtube.com/watch?v=HVNpa_q71Bg
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Easy 11-Steps Guide to Planning Your Game Environment and Level Design Projects.
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