6 Instant Level Design Flow Tips as Seen in "Mirror's Edge"

Subscribers:
80,500
Published on ● Video Link: https://www.youtube.com/watch?v=TPBQHYquLtA



Mirror's Edge
Game:
Duration: 12:36
5,288 views
321


For Complete Tutorial Visit: https://www.worldofleveldesign.com/categories/level_design_tutorials/flow-tips-mirrors-edge.php

I Discovered 6 Level Design Tips to Instantly Improve Your Map's Flow as Seen in "Mirror's Edge"...

Despite one level design mistake from the previous tutorial.

I really liked "Mirror's Edge". I learned a lot of from playing it.

The game has a rhythm. A recurring sequence of events, objectives, obstacles and levels.

There is a rhythm to the entire game and there is a rhythm to each level.

Rhythmic harmony is achieved when the game and its levels have a continuous, natural flow as the player moves from objective to objective and location to location. There are glimpses of perfect rhythmic harmony in "Mirror's Edge". As you run through the rooftops, jumping, sliding, climbing and zip lining.

District 13 Chase Sequence: https://www.youtube.com/watch?v=HVNpa_q71Bg

---------------------------------------------------------------
Buy the Highly Rated Level Design Book I wrote (Paperback and Kindle): "Preproduction Blueprint: How to Plan Game Environments and Level Designs". Get your copy here: https://amzn.to/2GcFjOK

Easy 11-Steps Guide to Planning Your Game Environment and Level Design Projects.




Other Videos By WorldofLevelDesign


2019-07-26UE4 Quick Tip #09: Quickly Convert Old Project to a New Version of UE4 - Tutorial
2019-07-25UE4 Quick Tip #08: Changing Vault Content Cache Download Location to Different Hard Drive - Tutorial
2019-07-24UE4 Quick Tip #07: 9 Steps to Improve Default Level Setup to Begin Working In
2019-07-22Learn Unreal Engine 4 as an Absolute Beginner Without Any Previous Knowledge or Experience
2019-07-21UE4 Quick Tip #06: 3 Ways to Duplicate Any Object Tutorial (Static Mesh, BSP Brush, Lights etc)
2019-04-01UE4 Tutorial: How to Make Modular Pipes Work in "The Corridor Project"
2019-03-26UE4 Tutorial: Quick Scene Using Modular Pipes & Corridor Assets with Unreal Engine 4
2019-03-135-Year Curse Working on Modular Pipes Project (Game Environment Art)
2019-03-1232 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial with Maya LT/Maya & UE4
2019-02-148 More Practical Level Design Ideas from "Mirror's Edge"
2019-02-126 Instant Level Design Flow Tips as Seen in "Mirror's Edge"
2019-02-05One Level Design Mistake I Learned to Avoid From Playing "Mirror's Edge"
2018-10-01Blocktober: Your Quick Start Guide to Blockouts for Level Design and Game Environment Art
2018-09-25SECRETS to Using Colors to Create Game Environments Like "Mirror's Edge"
2018-06-04Maya LT/Maya Tip #5: Make Mesh Adjustments Without Moving UVs with Preserve UVs
2018-05-29Maya LT Quick Tip #4: How to Download and Install Bonus Tools for Maya LT 2016-2018
2018-05-22CS:GO Source SDK: Clip vs Player Clip Brush Texture - Which One Should You Use Hammer Tutorial
2018-05-16UE4: 8-Step Checklist for Level Scene Setup to Begin Working Tutorial
2018-05-14Maya LT/Maya Quick Tip #3: Fix FBX Export Error UE4 “Triangulation & Smoothing Groups Not Supported”
2018-05-08MayaLT/Maya Quick Tip #2: Can I Delete/Move “C:Autodesk” Folder? How I Got Back 10GB HardDrive Space
2018-05-06Maya LT/Maya Quick Tip #1: Working With Busy/Cluttered Scenes Use “Isolate Select”



Tags:
mirrors edge
level design
game art
environment design
gameplay
world of level design
flow
tutorial



Other Statistics

Mirror's Edge Statistics For WorldofLevelDesign

WorldofLevelDesign presently has 35,462 views for Mirror's Edge across 4 videos, with his channel publishing less than an hour of Mirror's Edge content. This makes up less than 0.74% of the total overall content on WorldofLevelDesign's YouTube channel.