![6 Pixels Under Podcast #28 | Anthem's troubled history + New Square Enix MMO + DOAG TSW Recap](/images/yt/ov/6-pixels-under-podcast-28-anthems-troubled-history-new-square-id89s.jpg)
6 Pixels Under Podcast #28 | Anthem's troubled history + New Square Enix MMO + DOAG TSW Recap
0:00 Intro
3:00 - DOAG Secret World recap.
9:00 - Hearthstone...how is it doing?
20:00 - Anthem expose by Jason Schreier. Bioware's response.
1:06:21 - MMOs on the GO. GW2 "roadmap" following the layoffs.
1:21:09 - Square Enix MMO division has begun work on a new next-gen project.
1:25:05 - Oath. And the danger of blindly hating kickstarter projects.
1:28:48 - MMOs over the years...and the desperate need for funding outside of big publishers.
1:36:22 - Counter Point. What happens if we kill all kickstarter MMOs?
1:38:52 - Fractured MMO launching Alpha on April 10th.
1:50:00 - Call in segment.
ComradeCage: A friend of mine and I got into a bit of a discussion about games that have essentially exploits in the meta (things like animation cancelling, or parsing in ESO). What is your general opinion on things like that? At least in regards of exploits being used mechanics.
_ramiz: Speaking of monthly content. Do you know about latest Hitman system of elusive targets? A timed mission on every couple weeks where you can try to kill an unique target (say, voiced by Sean Bean or Garey Busy) and after that period of time gone you can't access that content. It's an always online single player game (almost). Do you think it's a good approach for singleplayer games in general or not? Funny enough, IOI do publish monthly roadmaps with future targets, challenges, unlock
Sacralletius: Have you seen the (now rather old) video by MrBtongue called "Unruining the MMO" on YouTube? And if yes, what's your opinion of it?
Jermatoo: What's your thought's on Tencent's game store, Wegame X, it just launched today
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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.