60 | X-COM: Terror from the Deep | Superhuman, First Playthrough | FINALE Part 6 (Last Level)
My first playthrough of X-COM: Terror from the Deep. The hardest difficulty (SUPERHUMAN). Honest, but relaxed IRONMAN. STREAM 19 (1/2) - FINAL MISSION, Last level
Honest, relaxed ironman; Ironman = No reloads on deaths or tactical mistakes. Honest = Multiple save files, not forced ironman by the game. Relaxed = Can do save/reload for science, load OK on misclicks, etc. -- Played and streamed live at https://twitch.tv/zemalf
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Lets Play XCOM: Terror from the Deep w/ Zemalf
XCOM: Terror from the Deep longplay (with commentary)
Difficulty: Superhuman (5/5, the hardest difficulty).
Honest, relaxed ironman; Ironman = No reloads on deaths or tactical mistakes. Honest = Multiple save files, not forced ironman by the game. Relaxed = Can do save/reload for science, load OK on misclicks, etc.
OpenXcom Settings:
Video
Resolution 1920x1080
Geoscape Scale: Original
Battlescape Scale: Original
Display Filter: OpenXcom
Battlescape
Path Preview: Arrows
Path Preview: Time Units
Death Notifications
Advanced
Inventory Stats: Yes
Enhanced soldier sprites: Yes (default)
Auto-end battle: Yes
Override Line of Fire: Yes (default)
Mod:
XCOM: UFO Defense (Steam) + OpenXcom
https://openxcom.org/
Playlist : XCOM Terror from the Deep Playthrough (OpenXcom)
https://www.youtube.com/playlist?list=PLvqxe4XbcSiFXfDFLfVWEQPW5HLqOi8oQ
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Gameplay and commentary by Zemalf
"Occasionally thoughtful, slow-paced let's play videos"
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X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.
Source: Wikipedia, https://en.wikipedia.org/wiki/X-COM:_Terror_from_the_Deep
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