7 Days To Die (A New Map.... ) [Part 01]
World crashing bugs in the console deleted our base, so with a new seed, new settings I started anew....
This time we have more than 1 trader....
Game Settings and Modifications:
Alpha 17.2 (B27)
Randon Gen World
Generated World Name: New Esudo Valley
Seed: Perfect
World Size: 8192
Difficulty Setting: Nomad (Default)
24 Hour Cycle: 120 Min
Daylight Length: 18 Hours
Blood Moon Frequency: 7 Days
Blood Moon Range: 0 Days
Blood Moon Warning: Morning
Zombies Day Speed: Walk
Zombies Night Speed: Walk
Zombies Feral Speed: Jog
Zombies Blood Moon Speed: Jog
XP Multiplier: 100%
Player Block Damage: 100%
AI Block Damage: 75%
AI Blood Moon Block Damage: 75%
Loot Abundance: 200%
Loot Respawn: 10 Days
Blood Moon Count: 16 Enemies
Air Drops: Every 3 Days
Mark Air Drops: Yes
Progression Modification: 2 skill points per level
Mod Applets:
BRA_30KStacks
BRA_BetterEndgameTools
BRA_CanAndCoal
Double Motherlode (by Elucidus)
DR22_BetterStew
DR22_CraftableDyes
DR22_ElectricalConduit
DR22_HardenedChest
DR22_SolarCell
JunctionBox (by Karoti)
Quasi's Quicker Craft'nSmelt
S420_SimpleUI-Compass
S420_SimpleUI-CraftingQueue
S420_SimpleUI-ForgeInput
S420_SimpleUI-LeftHUD-BuffTimers
S420_SimpleUI-Toolbelt
stasis_BetterHoeMod
stasis_PickupSeedsMod
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