๐ด 7 Days to Die - District Zero ๐งโโ๏ธ๐ซ
๐ด 7 Days to Die - District Zero ๐งโโ๏ธ ๐ซ
https://blerp.com/x/major_zapp
Introduction
In a dystopian world ravaged by zombies, robots were deployed with strict orders to eliminate any signs of life to try and contain the outbreak. As a result, many remaining survivors that had not been infected were wiped out and the animals that once roamed the grasslands became extinct. The year is now 2034 and the zombie outbreak still rages across the wastelands fuelled by a mysterious glow that keeps the undead alive. Inspired by sci-fi games such as Generation Zero, Prey and Detroit: Become Human.
Features
Added robot types: androids, cyborgs, mechs, droids, drones and animals
Updated trader characters with a sci-fi look
Reworked skill tree into 6 specialized perk trees plus a general tree
Added a radiation danger system
Many new sci-fi guns, melee weapons and tools with multiple progression tiers
Harvesting crops leaves the seed behind, similar to previous alphas
Plants can be grown in farm plots or directly in the ground using the Farming Multitool
Reintroduced empty glass jars, fillable at water sources
New workstations added: Blast Furnace, Fabricator and Auto Miner
Added Cobalt as a high-tier resource, found in the wasteland
Added Charcoal, used for crafting flare rounds
Overhauled forest biome: new trees, rocks, stumps, logs, sticks and branches
Updated snow biome: new trees
Added many new sci-fi vehicles on roads
Removed trader protection and invisible walls
Land claim blocks placeable at traders in single-player
Traders always open for easier questing
Added new driveable sci-fi vehicles, including land and air vehicles
Overhauled HUD with a sci-fi look
Backpack increased to 96 slots and crafting queue to 10 slots
POI doors can be lockpicked
Many decorative blocks can be picked up and moved for base decoration
Doors can be picked up and relocated for convenience
Contributors
Scrubo โ POI Builder
Credits
Custom Particle Loader โ by closer_ex
MPLogueโs V1.0 Prefabs โ by MPLogue
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