7 Days to Die - Romero Mod - Day 1 - A New Beginning (Permadeath)
Welcome to Day 1 of Season 1.5 of the Romero Mod Series.
Why is it Season 1.5?
Well that's because the last season didn't want to spawn wandering hordes for me and I ended up playing till the end of day 4 and still none, so I have started again and yes it works!
So we have started as we usually do by seeking out a place to make our own, something different as I don't want to do the same thing everytime.
So watch and I hope you enjoy!
Channel: https://www.youtube.com/channel/UCZb3pP0csh6zrSTgK7T_IgQ
Romero Mod Features:
- Zombies only take full damage from headshots.
- Bloodmoons disabled.
- Included Jax's Wilderness Spawn increase modlet (5x more zombies)
- Added a difficulty tweaks mod to remove damage reduction from higher difficulties.
- Removed zombie rage mode.
- Added 10 slot toolbelt.
- Added backpack stash buttons.
- Added craftable log spikes.
- Added ability to pick up plants with E.
- Removed cop ability to puke.
- Removed radiated vulture ability to puke.
- Wandering hordes start from Day 2 at midnight.
- Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top)
- Wandering horde configured to 30 zombies every 6 hours.
- Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage).
- Added scrap iron arrows and arrow heads.
- Added scrap club, scrap knuckles, scrap machete and scrap spear.
- Added Pipe Pistol and Pipe Rifle.
- Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap).
- Edited loot to remove stone tools and replaced with scrap tools.
- Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this).
- Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked).
- Increaed amount of XP required to level due to more zombies.
- Increased dismemberment chance of explosives.
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