7 Ways to Effortlessly Guide the Player with Level Design As Seen in "Alan Wake"
Here is how to guide the player through your environments using level design techniques as seen in "Alan Wake".
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Chapters:
00:00 Introduction
01:30 Guiding the Player Overview
01:57 Landmarks
03:03 Artificial Objects
04:38 Framing and Composition
06:49 Lighting
08:13 Sound, Characters, Inner Dialogue
09:29 Following NPCs
10:08 Focus (F)
11:12 Support WoLD
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