3 Level Design Horror Principles to Induce Fear into Your Environments & Game (as Seen in Alan Wake)
What you need to do instead is create a tense atmosphere to keep the player engaged, curious yet scared as they explore your game world?
Alan Wake does this well with 3 simple yet effective principles:
-Isolation
-Contrast
-Fear of the unknown
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Chapters:
00:00 Introduction
01:38 Principle #1 Isolation
02:45 Principle #2 Contrast
05:52 Principle #3 Fear of Unknown
08:35 Support WoLD
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