737: Infra Arcana 21.0.x \\ Compiled for free in Windows (see desc) to die trying melee War Vet
Playing the free, open source, H.P. Lovecraft-inspired roguelike dungeon exploration game Infra Arcana. You can download the game from the official site: https://sites.google.com/site/infraarcana
There hasn't been a new build released since the day before Thanksgiving, so for Christmas I taught myself to compile the latest source code in Windows using the free MSYS2 build environment:
Based on directions at:
https://www.msys2.org/
https://www.msys2.org/docs/cmake/
https://gitlab.com/martin-tornqvist/ia
https://stackoverflow.com/questions/28907304/cc1-exe-system-error-libwinpthread-1-dll-missing-but-it-isnt
- Install MSYS2 per instructions on front page of msys2.org
- Run MSYS2 MinGW x64
- In the terminal window, enter:
pacman -S mingw-w64-x86_64-cmake
pacman -S mingw-w64-x86_64-ninja
pacman -S git
git clone https://gitlab.com/martin-tornqvist/ia.git
- Now you've got the building packages, and the game's latest source files are in your root MSYS2's "home" folder, under "[username]/ia"; to get the latest game source files in the future, all you'll have to enter in the command line is
cd ia
git pull
cd ..
(You may first want to enter
pacman -Syu
pacman -Su
to have your MSYS2 packages up to date)
- Now we get to the actual building part. Enter:
cmake -B ia_build -G Ninja ia
- Open the generated "home/[username]/ia_build/CMakeCache.txt" file in a text editor (I use the free Notepad++)
- Add
-Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive
to the end of the "CMAKE_EXE_LINKER_FLAGS:STRING=" line; mine had nothing more than that there to begin with, so it now looks like
CMAKE_EXE_LINKER_FLAGS:STRING=-Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive
- Save CMakeCache.txt
- Back in the MSYS2 MinGW x64 command window, enter:
cmake --build ia_build
- There's now an "ia.exe" file in the ia_build folder; double-clicking it should run the game
~~~~~~
Infra Arcana version 21.0+ (12/25/21 local build 9cbea103), as War Veteran:
0:00 - start
1:34 - run 1
1:06:34 - run 2
1:56:10 - run 3
1:59:17 - run 4!
2:20:08 - wrap-up & what's next!
Dying in one ambush after another--and for once--or maybe the second, after last time--I didn't feel like most of the deaths were due to obvious immediate tactical mistakes. It's almost as though the game is trying to tell me that going melee is bad strategy, hm? Well gosh.
I did take Stout Spirit or whatever too early to be of practical use to me in that one run, that was definitely a sort of additional medium strategic mistake. 'p'
Oh yeah and then I got caught with a pistol when I had stronger guns available that I was trying to "save for later," that was a tactical error, yep.
I did fail to notice my flak jacket had been reduced from 3 to 1 armor at one point, too; trying to live in melee without decent armor is just completely suicidal; unfortunately for this attempted subclass, strong hits from monsters can just shred weaker armor--and I haven't found an "iron suit" (AC 5) for months.
Trying to go melee WV is feeling like swimming up-stream, and is probably just a bad idea. Although not as dependent on random drops as guns--I did feel lacking in escape options in that run where I found no scrolls--melee is lower to-hit and damage, and more vulnerable to the bad stuff the game throws at you.
A potion of Fortitude cured one of my phobias, that was nice. : )
With ghouls being icky and dependent on random body drops, and tool specialists or whatever likely to depend on random gear drops, and rogues being, well, stealth, for which I have an old distaste from other games, probably back to the original Thief, that leaves me with spell casting classes, who can fall back on their inherent magical ability--but I'm not convinced yet that I want to play spell casters in any game. For now I guess I'll go back to bashing things in Angband and Dungeon Crawl Stone Soup.
12/26/21
#roguelike #infraarcana #freegame #opensourcegame #pcgame #dungeoncrawler
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