#8 | Haunted Nirvenkiln 01 | Age of Wonders 3 - Commonwealth

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Day 1 - While peace is re-established in Brisska Province, word reaches me that the Council of Origins was disrupted by the death of the Elven representative. The volatile High Elves have blamed the Commonwealth and ransacked the entire region, levelling cities and killing the leader of the Council. War has begun. We must hurry ans decure the power source in Nirvenkiln.

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Welcome to my Age of Wonders 3 Let's Play continuing with the Commonwealth Campaign. As always we are going to push things to the limit and I will try to do this campaign without building any units. This will be a similiar theme as in the Elven Court campaign, as I will have to avoid losses as much as possible. However a loss here and there especially in autocombat will allow a quicker progress eliminating the need to play out each single combat manually.

Difficulty is on hard, turns are simultaneously and Golden Realms & Eternal Lords DLC are installed. So expect a lot of tactical combat, strategic planning on the world map and I will explain all units in detail as we progress.

Comments and feedback are appreciated!

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Twitter: https://twitter.com/braccada
Watch live at YouTube Gaming: https://goo.gl/qRlKBN

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Tags:
Turn-Based-Strategy
Gaming
Age of Wonders
Commonwealth Campaign
Haunted Nirvenkiln



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