8 more AMAZING BONEWORKS MODS we NEED in BONELAB on the Oculus Quest 2 | Meta Quest | VR
8 more AMAZING BONEWORKS mods we NEED to see in BONELAB | META QUEST 2 | Oculus quest 2
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List of the mods below
customizable MK18
Being able to customize your weapon was something dramatically missing from boneworks and therefor will probably be the case in Bonelab when its released on the oculus quest 2. Even if it did come with some customization its unlikely to rival the level of customization you can reach with this mod. You can add almost every imaginable attachment from a horoscope to a foregrip all the way to a laser pointer. you can add them all at once or one at a time making a very deadly weapon.
John Wick character Model
Since Boneworks was released YouTube has saturated with John wick style VR videos taking stylish kills with guns and melee weapons to new VR heights. So it would make sense that people will do the same with bonelab when its released on the meta quest 2. It would make sense then that having a John wick player model would be a great addition to bonelab so you can take down those null bodies in an even more stylish manner.
Master chief model
Who doesn't love halo? Well regardless of your thoughts on the game, having a master chief model in any any game is an absolutely must have. Blade and sorcery has had one for a long time and so has boneworks so Its going to be incredible to have this character model on bonelab.
Bob - bomb battlefield
Mario 64 is probably THE best Mario game there has ever been, the very first level of Mario 64 is iconic and somebody completely remade the level for boneworks adding a few extra surprises while keep the original aesthetic alive. This is full of nostalgia and for anyone unable to play boneworks on the PC who plan on getting bonelab this is a seriously incredible way of experiencing Bob Omb Battlefield from Mario 64.
AiModifier
The AiModifier does exactly what it says in the title. It allows you to modify the AI to behave in ways of your choosing. You can select any AI or groups of Ai and set them to walking in a path or change who the are aggressive to and when they become aggressive. Meaning you can pit groups of AI against each other in a huge battle or simply walk them away from a certain area. There would be hundred of uses for this mod in Bonelab
grenades
Why was there no grenades in boneworks? Well I don't know the answer but it didn't take long before someone created a mod that would give the game just that. The grenades mod gives you access to a group of different kinds of explosives from a standard grenade to a pipe bomb that has to be set off using a trigger. There is also a push grenade and a void grenade that gives you a lot of variety and has the framework so you can mod your own grenade, assuming you know how. We will definitely need to see some grenades in bonelab albeit it being official or unofficial.
80 Medieval weapons pack
There are a ton of weapons to use in boneworks and it seems more variety is being added to bonelab. But nobody has ever complained about having access to too many weapons and that's why having an extra 80 weapons of the medieval kind is always going to be a great addition to any game. These weapons are pretty varied from blunt weapons to swords and daggers. You can even have a scythe and become some form of physics based grim reaper. That being said they aren't the most detailed of weapons but there is a lot of them to use.
Goldeneye mod pack
Now goldeneye on the Nintendo 64 is probably one of the most nostalgic games there is and that's why someone ported over 16 weapons, 3 npc and 2 maps from the game so you can play it in boneworks. I know I use the term nostalgia a lot but this is seriously a trip down memory lane i mean listen to this. Now if you haven't played goldeneye there is still some fun to be had with the wacky weapons and character models so id be very happy to see this come to bonelab this year.
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