Playing the team of Joe Higashi, Ryu, and Cammy (was meant to be EX Cammy but then I messed it up on the first continue : P) in Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro on Dreamcast, SNK Groove--and now trying max 8/8 difficulty!
0:00 - start
2:11 - Claw & Vice
7:54 - Ryo & Zangief
12:01 - E.Honda & Raiden
15:01 - Joe, King, Terry
19:15 - Blanka, Dhalsim, Benimaru, Yuri
23:23 - Geese
26:43 - ending
28:20 - credits
31:00 - Training - wrong way to test fireballs vs AI
34:40 - Joe, Geese Arcade mode - flying kick vs AI test
44:25 - wrap-up & what's next!
Difficulty 8 worked pretty well! The matches before the boss were a lot beefier! Although it was a rocky start making me fight that darn Claw. ; P Geese didn't feel too much tougher than he'd been at 6; of course, I'm always using different teams so it's hard to compare.
The AI doesn't really standing block Joe's flying kick! Kinda weird! They'll crouch-block it once in a while, but usually they jump over it! HM. It lands a lot but it didn't seem as bad as say Morrigan's fireball or Terry's Burn Knuckle, which the AI just doesn't seem to understand are dangerous to it. : P
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