A Critical Thought on Creating Enemy Behaviors in Game Design
Today's Critical Thought explores the development of enemy behaviors or patterns in game design. I talked about how designers have used patterns to define enemies, and how things have evolved over the years.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.