A Critical Thought on RPG Class Design
For today's Critical Thought, we turned to the topic of RPG Class Design. I talked about the concept of the "holy trinity" of class archetypes and how it has hurt growing the genre.
Good class design is about spreading out the utility skills of your game, and making sure that one class should never be the required one to make it through your game.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.