A discussion on damage models in gaming and response animations
After years of seeing characters shrug off bullets and die from shots that should not be fatal I decided to make this video to have a deeper discussion on the topic, and offer some ideas I had in my mind for a while.
For more opinion videos and general gaming commentary on this channel:
https://www.youtube.com/playlist?list=PLE8BZenM9K-A5BBsxpxtcUtk89x73mtEx
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Background music:
Devil's Courtyard
https://www.youtube.com/watch?v=l9LxTLA2aU0
Deadly Obsession:
https://www.youtube.com/watch?v=5zfPxx1SQp8
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Games in this video (in order of first appearance):
Insurgency (New World Interactive)
Red Orchestra 2 (Tripwire Interactive)
Killing Floor 2 (Tripwire Interactive)
Red Faction: Guerrilla (Volition Inc.)
Depth (Digital Confectioners)
ARMA 3 (Bohemia Interactive)
Sniper Elite 3 (Rebellion Developments Ltd.)
Left 4 Dead 2 (Valve)
ARMA 2 (Bohemia Interactive)
DAYZ (Bohemia Interactive)
Hatred (Destructive Creations)
„This video was created using content of Bohemia Interactive a.s. and content created by Dean Hall“
"Copyright © 2013 Bohemia Interactive a.s. All rights reserved."
"See www.bistudio.com for more information."
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