A Hat in Time - Episode 6 | Contractual Obligations

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A Hat in Time
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Duration: 18:51
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Welcome to my blind let's play of A Hat in Time! In this episode, we find ourselves trapped by contractual obligations!

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Thanks for watching, and don't forget to "LIKE" the video, leave a "COMMENT" if you enjoyed, and "SUBSCRIBE to the channel for this and my other playthroughs, both current and upcoming!

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A Hat in Time is a platform action-adventure game developed by Gears for Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which doubled its fundraising goals within its first two days.[4] It is inspired by earlier 3D platformers such as Super Mario 64, Banjo-Kazooie, Spyro the Dragon and Psychonauts. The game was self-published for Microsoft Windows and macOS in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later. A version for the Nintendo Switch was released in October 2019.

The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as Super Mario 64 and Banjo-Kazooie. The player travels between four open levels (along with 2 extra levels via downloadable content), which can be freely explored without time limits. The player can collect various items, solve puzzles, and use an umbrella to combat enemies. The primary objective is to collect "Time Pieces", 54 of which can be found in the game, which unlock additional levels as more are collected. After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities. The player can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include "Relics", which can be used to unlock "Time Rift" bonus levels, and "Rift Tokens", which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.

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