a life in the day of bomjamin suidre
i've never really done this kind of pb plotting before (scarce few stages i can do it with nowadays) and realised this was a good opportunity to put a small video together. not all in one sitting, took breaks for whatever :]
compared to solo, ratchet's weapons don't break the orbs, so you're required to traverse around every wall. i had a vague idea going into this but i wasn't certain of the best approach (i spent time looking at all the invis wall heights and they were awful). the hidden issue is the no-hyperstrike surface lining the outer walls meaning all stacks must be be inputted above the mud earlier than expected. the wall height increments are taller than a single double jump's worth of height meaning you need to ledgegrab or stack up it. there's only one slight surface of flat ground that you can conserve speed off, but it's unreasonably difficult to navigate in a single charge. the whole wall surface is an interesting puzzle and the two angles of approach spice things up; i'm just glad there's such a stark difference to solo in one of these pure traversal stages.
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