A Mesterlövész / Sniper: Path of Vengeance - Fegyverlámpa visszaállítása + autoexec.cfg

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"DynamicLight" "1"
"DynamicLightWorld" "1"
===
"DrawKilledCount" "1"
===
"DrawPaths" "1"
===
"DrawPostacPaths" "1"
===
"ScreenGlowEnable" "1"
===
"Anisotropic" "8"
===
"DrawRenderBlocks" "1"


További beállítások:
====================
UDPSimulatePacketLoss, NewPlayerPhysics, DebugModelRez, BandwidthTargetServer, BandwidthTargetClient, IPClientPortMRU, IPClientPortRange,
IPClientPort, OrientFrameRate, CompressLightGrid, DrawDebugGeometry, ConsoleBottom, ConsoleRight, ConsoleTop, ConsoleLeft, ConsoleAlpha,
ConsoleBufferLen, ConsoleHistoryLen, NearRoundoff, MaxExtrapolateTime, TimeScale, DebugMaxPos, DebugMaxDims, LODScale, DropRate, LatencySim,
MaxFPS, DefaultDrawIndexedDist, Name, GroupOffset3, GroupOffset2, GroupOffset1, GroupOffset0, MipMapOffset, LTDMConsoleOutput, MasterPaletteMode,
ShowConnStats, HighPriority, ModelTransitionMS, ForceClear, FullLightScale, ShowFileAccess, TraceConsole, JoystickDisable, ShowGameTime,
ShowClassTicksSpecific, ShowClassTicks, ShowSphereFindTicks, ForceSoundDisable, SoundEnable, MusicEnable, BitDepth, Software, ScreenHeight,
ScreenWidth, ConsoleEnable, NumConsoleLines, ShowFrameRate, AlwaysFlushLog, ErrorLog, SoundDebugLevel, SoundShowCounts, CollideParticles,
DoExtraObjectStuff, DebugPackets, DebugStrings, PredictionLines, Prediction, ShowMemStats, ShowTickCounts, ClientSleepMS, NetMaxQueue, ParseNet,
ParseNet_Outgoing, ParseNet_Incoming, TransportDebug, LocalDebug, NullRender, ShowRunningTime, DebugLevel, ForceRemote, InputRate, UpdateRate,
InputDebug, UDPDebug, IPDebug, IPDevice, ForceConsole, DelimitPackets, STracePackets, MeasurePackets, DebugLoaders, VideoDebug, CursorCenter,
ForceNoSound, PlayDemoReps, RenderEnable, NoDefaultEngineRez, Console_FontTexFile, IP, BindIP
CacheTextures, PVModelEnvmapVelocity, PVModelEnvmapScale, PVModelEnvmapClampRange, DrawGuns, TableFog, FogEnable, FogR, FogG, FogB, FogNearZ, FogFarZ,
SkyFogNearZ, SkyFogFarZ, DetailTextures, DetailTextureScale, DetailTextureAdd, EnvMapAdd, EnvPanSpeed, EnvScale, EnvMapEnable, EnvBumpMapScale,
EnvBumpMapBumpScale, DrawWorldTree, DrawRenderBlocks, DebugRBTri, DebugRBCur, DebugRBAll, DebugRBFrustum, DebugRBNoOccluders, DebugRBDrawOccluders,
DebugRBSortOccluders, DebugRBTime, DebugRBDraw, DebugRBOldOccludeeShape, DebugRBFindSlivers, LockPVS, DisableRenderObjectGroups, VSyncOnFlip,
MipMapBias, Trilinear, Anisotropic, RefRast, BackBufferCount, ZBitDepth, StencilBitDepth, ForceSwapEffectBlt, AntiAliasFSOverSample,
ForceSWVertProcess, Dither, S3TCEnable, MaxTexAspectRatio, 32BitTextures, 32BitLightMaps, MaxTextureSize, Saturate, Bilinear, OptimizeSurfaces,
CullWorldTree, FarZ, GammaR, GammaG, GammaB, DynamicLight_TextureSize, DynamicLight_Backfacing, DynamicLight_Backfacing_Error, LightAddPoly,
DynamicLight, DynamicLightWorld, DrawCastShadowLights, MaxModelShadows, DrawAllModelShadows, ModelShadow_Proj_Enable, ModelShadow_Proj_MaxShadows,
ModelShadow_Proj_TextureRes, ModelShadow_Proj_LOD, ModelShadow_Proj_Tween, ModelShadow_Proj_Perspective, ModelShadow_Proj_DrawLights,
ModelShadow_Proj_DrawShadowTex, ModelShadow_Proj_DrawProjPlane, ModelShadow_Proj_MinColorComponent, ModelShadow_Proj_MaxProjDist,
ModelShadow_Proj_Alpha, ModelShadow_Proj_ProjAreaRadiusScale, ModelShadow_Proj_BackFaceCull, ModelShadow_Proj_NumTextures, ModelShadow_Proj_TintFill,
ModelShadow_Proj_BlurShadows, ModelShadow_Proj_BlurPixelSpacing, ModelShadow_Proj_MaxShadowsPerFrame, ModelShadow_Proj_Fade,
ModelShadow_Proj_EnableBlurPS, ModelShadow_Proj_DimFadeOffsetScale, ModelSunVariance, ModelApplySun, ModelSaturation, MaxModelLights, LightModels,
ModelLODOffset, TextureModels, ZBiasModelRSPasses, ModelDebug_DrawBoxes, ModelDebug_DrawTouchingLights, ModelDebug_DrawSkeleton, DrawCanvases,
DrawModels, DrawSolidModels, DrawTranslucentModels, DrawWorld, DrawSky, DrawSprites, DrawPolyGrids, DrawParticles, DrawVolumeEffects, DrawLineSystems,
DrawWorldModels, ShowMemStats_Render, RenderDebug, ShowPolyCounts, ShowTextureCounts, ShowTextureMemory, Wireframe, WireframeModels, LightMap, DrawFlat,
LightmapsOnly, DrawSorted, ShowRenderedObjectCounts, ShowCullCounts, ShowModelRenderInfo, SkyScale, AllSkyPortals, SkyFarZ, EnvMapPolyGrids,
BumpMapPolyGrids, FresnelPolyGrids, DrawVolumeEffectVolumes, DynamicLightSprites, ScreenGlowEnable, ScreenGlowShowTexture, ScreenGlowShowTextureScale,
ScreenGlowTextureSize, ScreenGlowUVScale, ScreenGlowFilterSize, ScreenGlowGaussAmp0, ScreenGlowGaussRadius0, ScreenGlowGaussAmp1,
ScreenGlowGaussRadius1, ScreenGlowPixelShift, ScreenGlowShowFilter, ScreenGlowShowFilterScale, ScreenGlowShowFilterRange, ScreenGlowFogEnable,
ScreenGlowFogNearZ, ScreenGlowFogFarZ, ScreenGlowEnablePS







Tags:
a mesterlövész
mesterlövész
version
sniper
path
of
vengeance
lithtech
Mirage Interactive
Gameplay
2.33
autoexec
debug