"I just lost this entire f**king battle". We head deeper into the Nord Mines and find that with along with the strategy of the Press Turn system comes the brutality of a real Shin Megoomy Tensay Gaem. The early game blues are real in this episode of Metaphor: ReFantazio!
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**DRINKING RULES**
1. Any conversation started or mention of Shin Megami Tensei/Persona = 1 Sip
2. Game Over = 1 Down
3. Any "..." in text = 1 Sip
4. Any Tribe prejudice is shown = 1 Sip
5. Enemy Advantage = 1 Sip
6. Turning back the clock = 3 Sips
7. Use of a healing item = 1 Sip
8. Enemy Nulls, Absorbs or Reflects an attack = 1 Sip.
Subject to change!
(These drinking rules are for reminder purposes only, join in with the drinking game at your own risk. We will not be held responsible for any drink-related incidents!)
*NO SPOILERS PLEASE*
Ben and Joe are completely blind to Metaphor: ReFantazio, so please do not post any spoilers that have yet to be revealed in the Let's Play in the comments!