A prototype for Space Channel 5 Dreamcast with an impressive Nindows Debug Menu.
The concept chosen for Space Channel 5 is a visual and auditory delirium that sets this software apart in the world of video games. The atmosphere and the gameplay could confuse a lot of players. Its designer, Mizuguchi Tetsuya, will later create the mythical and unclassifiable game "Rez".
Ulala must reproduce the dance pattern she has just seen while keeping the rhythm, a relatively simple concept. The aliens state the sequence of buttons to press. On paper, it looks easy but once the controller is in hand, it's a different story.
This prototype of Space Channel 5 is dated April 20, 2000. It contains some development options and a Nindows Debug Menu.
You can download this Dreamcast prototype for Space Channel 5 and read all about my research by following this link :
https://en.sega-dreamcast-info-games-preservation.com/space-channel-5-dreamcast-prototype-debug-iso-gdi/
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