A Quick Guide to Intel's Ray-Tracing Hardware | GDC 2022 | Intel Software

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This session walks you through how Intel's ray-tracing hardware architecture works and why it has been designed with a path-tracing future in mind. It explains good shaders programming practices for ray-tracing shaders. Finally, it looks at how to best drive bounding volume hierarchy (BVH) construction on Intel® Arc™ graphics.

Graphics Research Samples Library: https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-processing-research/samples.html

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A Quick Guide to Intel's Ray-Tracing Hardware | GDC 2022 | Intel Software




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