A Selfish Heart - Let's Play Kingdom Hearts Re:Chain of Memories - Part 19

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I knew Beast was a Princess of Light all along.

Re:Chain of Memories Playlist: https://www.youtube.com/playlist?list=PLGCpaPrm9CX7t0p5dUl73sCIaaMXkBvSO

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Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts: Chain of Memories. It was first released on March 29, 2007 in Japan, and imported to North America almost two years later, on December 2, 2008. It was never released in the PAL region until the release of the HD remake Kingdom Hearts HD 1.5 ReMIX. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation, and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were added with a condition of completing the stories for the North American release.

Kingdom Hearts: Chain of Memories is set immediately after the events of the first game. It is set in Castle Oblivion, a mysterious castle kept by Lord Marluxia. Sora and his teammates are told that the castle causes visitors to lose their memories upon entering. The lobby and areas between floors are white with flower-themed decorations, but each floor can be transformed into a different world from the first Kingdom Hearts game using "world cards" created from Sora's memories. Like before, many of the worlds of Disney and Square Enix reappear.

Unlike the previous game, the worlds are created from Sora's memories. As such, many of the events experienced in Kingdom Hearts are relived in this game, Sora encounters memory-based versions of Disney characters that he has met before (except Deep Jungle in Tarzan). The individual plotlines differ from those in the original game and revolve around the theme of memory. Just as Kingdom Hearts had several worlds created specifically for that game, Chain of Memories introduces Twilight Town as a world created from memories on "the other side of Sora's heart", in addition to the original worlds of Kingdom Hearts.

Sora, Donald, Goofy, and Jiminy Cricket walk down a winding path in search of Riku and King Mickey. A man dressed in a black, hooded coat appears and directs Sora towards a massive fortress called Castle Oblivion. Upon entering, the travelers realize that they have forgotten all their abilities. The hooded man explains that the deeper they go into the castle, the more memories they will lose, but they will also uncover new memories in the process. He creates a deck of cards made from Sora's and his friends' memories, and tells them that everything they encounter in this castle will be based on their memories.

Combat uses a card-based battle system executed in real time. The player can jump and maneuver around the battle screen as they would on the field map, but all physical attacks, magic, items and summonings are activated by playing cards. Cards are ranked from zero to nine, and are used for making attack combos or breaking enemy cards. With the exception of zero-ranked cards which are more expensive in terms of Card Points (CP) compared to other cards of the same type and have other ranks, more CP are required to place higher-ranked cards in the player's deck. Card Points—increased through level up—limit the number of cards the player can use in a deck. Cards with rank "zero" can break any opposing card or combo if played after the opposing card or combo, but they can be broken by any card or combo as well if it is played after the zero card is played. Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time. Special enemy cards may be obtained by defeating enemies and bosses, and are used to give the player a temporary ability, ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards.

Combining cards in sets of three will create combo attacks that are usually more difficult to break because the rank of the combo will be the sum of the ranks of the three cards in the combo. Certain card combinations will create a "sleight", a special combination that will create a powerful physical attack, magical spell, or summon attack. When the player runs out of cards, the deck must be reloaded. Additionally, using a card combination will cause the first card in the combo to become unusable until the end of combat.




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