A Super Secret Evil Lab! - Part 22 of Let's Play Resident Evil 1 Directors Cut
Jill-Greg hit's play on the final Water Physics .FMV and pleases the hell out of Claw ( who must have similar genetics to crazy evil scientists )
Then they enter the Super Stupid Secret Evil Lab and start assembling the final pieces of the puzzle that is this big fucking Spencer Estate Mess!
BTW: Was Wesker just sitting in the Lab, waiting for the pond to fill up all this time?
What's up with that?
Genre: Sci Fi / Zombie / Horror / Action
Gameplay style: Fixed Cam / Survival / Puzzle / Action / Surival Horror
Platform: Playstation / PS3
Episode Type: Longplay / Walkthrough
Resident Evil, originally released in Japan as Bio Hazard is a survival horror video game developed and released by Capcom originally for the Sony PlayStation in 1996. It was later ported for the Sega Saturn and Microsoft Windows platforms, and re-released for the Nintendo DS and onto the Sony PlayStation Network.
The first installment in the Resident Evil series introduces series mainstays Chris Redfield and Jill Valentine as members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of the two as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City, and become trapped in an old mansion infested with zombies. As players explore the mysterious mansion, they uncover clues and solve puzzles, battling the various monsters along the way. Depending on the player's actions, the game ends with different outcomes.
Originally conceived as a remake of Capcom's earlier horror-themed game Sweet Home, development for the game was directed by Shinji Mikami, who took gameplay design cues from the 1992 game Alone in the Dark. Resident Evil establishes many conventions seen in later games of the series, such as the control scheme, the inventory system, as well as the iconic typewriter-based saving process.
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